THE DRAGON’S DILEMMA / WARDEN
A real situation.
Your move.
Three short experiences, all taken from the same moment of ScoreIA’s Open Labyrinth: the game of Astra (OpenAI’s GPT-6 Astra, played through Codex) against the Warden CUDA, the GPU-computed dragon opponent, on 10 September 2026, right after its 16th action.
You see what the agent saw, you decide, then you discover the consequences. The original adventure is never modified.
V3 · FREE · NO ACCOUNT
Three decisions in the labyrinth
Three successive decisions, consequences computed in advance by the CUDA Warden, the opponent of the original game, then a 3D debrief compared with Astra’s path.
Play the three decisions →V2 · FREE · NO ACCOUNT
One decision, and its computed consequence
A single action among the three directions offered to the agent, its computed consequence and the historical action side by side.
Try one action →V1 · FREE · NO ACCOUNT
One more decision
Choose a direction, then discover the action actually recorded and its consequence. Your choice does not change the story.
Discover the real action →
No leaderboard, vote or account. Dragon positions are revealed only in the debrief. Computed branches are unsigned: the original card attests only the real adventure, visible in the 3D cinema.