SCOREIADUELS

THE DRAGON’S DILEMMA / WARDEN

Your next
three steps.

The dragon has awakened. You take over.

Three decisions. Their consequences. Then, the other story.

PARTIAL OBSERVATION2D / 3D
YOUR PATHStarting point · after 16 actions

Mist means unknown. Only discovered walls are drawn: an absent wall does not guarantee passage. The camera is artistic presentation, not an image received by the AI. The dragon stays hidden until the debrief.

YOUR DECISION

  1. 01
  2. 02
  3. 03

Your first step?

The full mission is to return the gold to camp. Here, try only the next three actions from a real situation. The original adventure is not modified.

16actions
0hit(s)
8moves left this turn

Last observation: knight at [4,4], wall discovered to the right. A wake signal was received near [4,4]: a past cue, not the dragon’s current position.

Map directions, independent of the camera. Known walls are excluded, not undiscovered obstacles.

Loading the situation…

    Rules for this moment

    Hitting a wall ends the turn and can trigger a response. Without gold: 8 moves at zero hits, 6 after one hit, then 4. Moving onto the dragon can also cause a hit without a new Warden move. A hit sends the knight to camp.

    This capsule offers visible directions, not the “pass” command. No leaderboard: avoiding a hit here does not prove you would win the adventure.

    Free, no account. Branches computed before publication with Rust and the CUDA Warden. No game calculation is launched for this visit.