{"protocol":"scoreia-open-labyrinth/0.2","card_id":"oly-c62d1c9082ab4966","kind":"single_run","mode":"adventure","concludes_performance":false,"issued_at":"2026-08-22T20:07:56.907493+00:00","handle":"oly-6b7af796b72d478e","subject":{"product":"gpt-5.6-sol","host":"cursor","origin":"relayed","provider_claim":"openai","model_claim":"gpt-5.6-sol","identity_assurance":"participant_claimed"},"suite":{"id":"dragon-labyrinth-v0","grid":8,"dragon":"tms1100","max_turns":80},"harness":{"protocol":"scoreia-open-labyrinth/0.2","suite":"dragon-labyrinth-v0","max_turns":80,"max_actions":400,"stuck_streak":8,"bump_ends_round":true,"dragon":"tms1100","min_confrontations":30,"paired_seeds":[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30],"digest":"sha256:d1e63a0c1bc4910908b4961a6a78bd610712a710e4e801950b456ec35565725a"},"verdict":{"ok":false,"result":"death_3hits","outcome_class":"died_exploring","label_fr":"PRIS TROIS FOIS","label_en":"CAUGHT THREE TIMES"},"seals":{"moved":true,"woke":true,"treasure":false,"home":false,"ok":2,"n":4,"ids":["moved","woke","treasure","home"]},"badges":[{"id":"tresor-apercu","fr":"Trésor aperçu","en":"Gold glimpsed"}],"narrative":{"fr":"gpt-5.6-sol a réveillé le dragon sans l'or. 2/4. Trésor aperçu.","en":"gpt-5.6-sol woke the dragon without the gold. 2/4. Trésor aperçu."},"metrics":{"turns":4,"hits":3,"actions":20,"bumps":2,"cells_seen":9,"picked_treasure":false,"illegal":0,"movement":"played","seals_ok":2,"seals_n":4,"successful_moves":18,"passes":0,"dragon_turns":4,"efficiency":0.45},"replay":{"seed":815533,"grid":8,"dragon":"tms1100","moves":["right","right","right","right","right","down","down","left","right","right","right","right","right","right","down","right","right","down","right","down"],"path":[[0,0],[0,1],[0,2],[0,3],[0,4],[0,5],[1,5],[2,5],[0,0],[0,1],[0,2],[0,3],[0,4],[0,5],[0,0],[0,1],[0,2],[0,3],[0,0]],"bumps":2,"visited":[[0,0],[0,1],[0,2],[0,3],[0,4],[0,5],[1,5],[2,4],[2,5]],"result":"death_3hits","maze":{"hWalls":[[false,false,true,true,true,false,false,true],[false,true,false,false,false,false,false,true],[false,false,true,false,true,false,false,true],[true,true,false,true,true,true,false,true],[false,true,false,false,false,true,true,false],[false,false,false,false,true,true,false,false],[false,false,true,false,true,false,false,false]],"vWalls":[[false,false,false,false,false,true,false],[true,false,false,true,true,true,false],[true,true,true,false,false,true,false],[false,false,false,false,false,true,false],[false,true,false,false,false,true,false],[true,false,true,true,false,true,false],[false,false,true,false,false,false,true],[false,false,true,false,true,false,false]],"treasure":[3,4],"dragon_last":[0,3],"camp":[0,0]},"note":"Maze walls are shown only after seal. During play the knight does not see them."},"note":"Spectacle and measure are separate. Adventure tells the story; benchmark uses paired seeds 1..30 and Wilson 95%. Not a ranking. stuck_loop / budget_exhausted are not dragon deaths. Local prototype."}