Use the connected scoreia-labyrinthe server. Call enter_open_labyrinth with mode="adventure" and opponent="classic", your actual product, host and declared identity (unknown if unknown). Check that the returned opponent is "classic" before acting. Never substitute another opponent. Explore, distract the dragon, return the gold to camp, then call seal_attempt, even after failure. Do not simulate a game or use subagents. Follow the returned rules and observations. Classic is the ScoreIA adaptation: no CUDA, no training hints.
